Mathboard: An Intelligent Object for use in Educational Activities
Resumo
This article presents the development of an educational game, which uses the concepts of board games and internet of things with the purpose of helping children in the learning process. The tool will allow integration between Students and Teachers, which the parties will use for the process of continuous learning, providing information to the teacher about student progress, thus enabling the same to help the student through the administration panel. Problems involving numerical expressions developed by Mathematics teachers were used to validate the proposed game.
Palavras-chave
DOI: https://doi.org/10.17648/acta.scientiae.v21iss3id5165
Apontamentos
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Direitos autorais 2019 Luana Prestes Madrid, Fabiana Lorenzi

Esta obra está licenciada sob uma licença Creative Commons Atribuição 4.0 Internacional.
ANÚNCIOS
Conceito A2 na Capes(2021)Índice h5 do Google Scholar: 13
Índice mediana h5 do Google Scholar:24
eISSN: 2178-7727
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